Interactive Physics-Based Virtual Sculpting with Haptic Feedback
Avirup Mandal
Parag Chaudhuri
Subhasis Chaudhuri
[Paper PDF]

Abstract

Sculpting is an art form that relies on both the visual and tactile senses. A faithful simulation of sculpting, therefore, requires interactive, physically accurate haptic and visual feedback. We present an interactive physics-based sculpting framework with faithful haptic feedback. We enable cutting of the material by designing a stable, remeshing-free cutting algorithm called Improved stable eXtended Finite Element Method. We present a simulation framework to enable stable visual and haptic feedback at interactive rates. We evaluate the performance of our framework quantitatively and quantitatively through an extensive user study.


Paper and Supplementary Material

A. Mandal, P. Chaudhuri, and S. Chaudhuri.
Interactive Physics-Based Virtual Sculpting with Haptic Feedback.
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3D). 2022.
Journal version appeared in Proceedings of the ACM on Computer Graphics and Interactive Techniques (CGIT).
[Paper PDF] [Paper PPT]
[CGIT (Publisher) version]
[Bibtex]



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Related Work

A. Mandal, P. Chaudhuri, and S. Chaudhuri. Real-time Physics-based Mesh Deformation with Haptic Feedback and Material Anisotropy. In GRAPP 2023. [Project Page]


Acknowledgements

This template was originally made by Phillip Isola and Richard Zhang for a colorful ECCV project; the code can be found here.